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MONEY DETECTOR
Nokia Asha 300
BlackBerry Hardshell 9700 Accent(Black)
The slim-fitting lowprofile of this case provides the robust protection of a hard case, and theform-fitting flexibility of a soft case. Carefully crafted for a precise fit,this case features full body protection in a slim, bulk-free fashionably-awarepackage that enhances your handheld's aesthetics Specification: .
100% Blackberry Hard Cover, or your money back. Soft rubber side buttons to maintain ergonomic button press.
Access to all ports, media keys, volume keys, and camera. Hard outer shell protects against accidental drops and scratching.
Product Code: ACC-37938-201
(less)BLACKBERRY LEATHER FOLIO ACCENT 9800 (WHITE/PINK)
A wrist strap makes transportation of your BlackBerry device easy. This leather Blackberry case features a battery-saving proximity sensor that will shut off the screen backup light as soon as your slide your smartphone into place in the holster.
The sensor also allows you to switch automatically to different notification settings based on whether your BlackBerry is in or out of its case. A convenient money slot is another feature.
Keep your Blackberry protected with this white leather case with pink accents. The stylish design, trendy white color, and battery-saving proximity sensor make this Blackberry case the ideal protection accessory.
Specification: Cosmetic mirror inside front flap Colour matched leather carry strap included RIM patented technology to sleep device while in case
(less)Grand Theft Auto Vice City PS2
Vice City Stories improves upon some of the flaws found in the first game, not the least of which is improved length and direction, as well as a great deal more personality. The story's still pretty subpar, though, and as much as this is very much Grand Theft Auto, certain conventions of the series are starting to feel a bit antiquated.
Additionally, much as was the case with Liberty City Stories' transition to the PS2, Vice City Stories loses a lot of its appeal when played on a console versus the PSP. Still, it's only $20, and if you don't own a PSP or just never got around to playing it upon its original release, this isn't a bad way to go if you absolutely, positively must get your GTA fix.
Vice City Stories returns to the pastel- and neon-colored excesses of the 1980s and Vice City. Modeled after '80s-era Miami, GTA: Vice City told a Scarface -inspired tale of Tommy Vercetti, a shunned mobster who found himself sifting through the aftermath of a cocaine deal gone wrong, and subsequently ended up building a major criminal empire throughout the city.
It was a bizarre, convoluted, and completely entertaining tale, filled with ridiculous and profane characters, as well as lots of biting satire on the most superficial of decades. Vice City Stories is, again, a prequel, taking place a couple of years prior to the original game.
You play as Vic Vance, the brother of central Vice City character Lance Vance. Vic's a strange fellow.
When the game begins, he's just joined the army, and he gets off the transport truck at a military base in Vice City. Upon meeting his commanding officer--a borderline psychotic named Jerry Martinez--things start going wrong.
We find out that Vic has joined the military to make some money to support his family, specifically his sick brother. But within the first few minutes of the game, you'll find yourself inexplicably picking up drugs for Martinez, killing Mexican gang members, and chauffeuring prostitutes.
Of course, any veteran of this series won't be shocked one bit by missions like these. The trouble here is that the setup for getting Vic into this mess is beyond flimsy.
From the get-go, Vic talks about how uncomfortable he is with illegal activities, and yet he does every single illicit thing Martinez asks him to do. If you're someone who doesn't want to do anything illegal, and your boss starts asking you to pick up hookers and hide drugs for him, are you going to just gripe about it and then do it anyway? Not to mention that Vic seems completely willing to run into an apartment complex and start wasting Mexicans without even being ordered specifically to do so.
He just says, ""I'll go get it"" (referring to owed money stashed inside one of the apartments) and goes in guns blazing. GTA heroes are never heroes, exactly, but the trick in the past has been that there's been no attempt to play those characters up as sympathetic.
They weren't boy scouts--they were gangsters, killers, and dope dealers. Vice City Stories tries to present Vic as a guy who doesn't want to get into that stuff, yet he freely and frequently does throughout the entire game.
He mostly comes off as a hypocritical idiot. For what it's worth, though, once you get through about the first hour of the game, you'll probably be inclined to stop questioning why Vic is doing what he's doing and just go with it.
As time passes, the game settles into the typical progression of GTA missions and oddball characters. While Liberty City Stories was almost devoid of memorable characters, Vice City Stories digs up a few favorites from the original Vice City, and introduces a couple of new ones as well.
Vic's mildly crazy brother Lance, the alcoholic gun nut Phil Cassidy, the balls-obsessed Cuban gang leader Umberto Robina, and the foul-mouthed Ricardo Diaz (voiced by Phillip Michael Thomas, Gary Busey, Danny Trejo, and Luis Guzman, respectively) are all back. Lance plays a huge role in the story, but the others aren't quite as prominently featured as they were in the first game.
Still, you get a good chunk of time with each of them. Functionally, Vice City Stories plays very much as Liberty City Stories did on the PS2, return of the right analog stick camera control and all.
When running around and shooting people, you simply press the R1 button to lock onto an enemy. Occasionally the game will lock onto random civilians, as opposed to the guy with the submachine gun blowing a hole in your head, but usually it's pretty good about identifying exactly whom you should be killing.
Mostly, though, the combat is quite fun. Running around causing mayhem and blasting away at the masses is just as enjoyable as it's ever been, and there's a good variety of guns and other instruments of destruction to play with.
The one part that isn't so good, unfortunately, is the melee combat. Basic fisticuffs and blunt-object beatings are merely a bit clunky, but if you try to get yourself into a fight while holding a gun at close range to someone punching you in the face, you'll lose every time, unless you run a good distance away, turn back, and start firing.
For some reason, the game just can't deal with aiming mechanics while you're face-to-face with an enemy; you're basically hosed. Vice City is a sizable open-world environment and driving around it can be a bit overwhelming at first.
Odds are that unless you've had the original Vice City regularly inserted in your PS2 for the last couple of years, you won't remember too much of the city's layout. But even though it'll take a while to figure out all the roads and side streets, there's plenty of familiar scenery and landmarks that appear just about where you remember them.
The game's minimap is about as useful as it's ever been in depicting where you are, and there is a larger map to check on in the pause menu. Still, it feels a bit antiquated, especially considering evolutions we've seen in recent games of this type, where the best possible paths for a mission are highlighted on the map.
Heck, even an arrow pointer telling you where to turn would be nice. Driving in the game is pretty much as it's been for years now.
The vehicle physics are perhaps a bit more exaggerated than they were in Liberty City Stories, and that's both a blessing and a curse. It's extremely easy to spin out while taking turns in many of the game's cars, trucks, and motorcycles, but at the same time, some of the jumps and ridiculous crashes you can have make those wacked-out physics worthwhile.
You will run into weird physics glitches from time to time, and you'll sometimes get stuck in pieces of the scenery. These issues aren't exactly new to the series, but they're as annoying as ever.
In addition to cars and bikes, helicopters make their return in Vice City Stories, and they're among some of the most enjoyable vehicles in the game. The flying controls are easy to handle, and flying around the city is often much quicker than trying to drive it
(less)Money Today
It doesn’t matter whether the markets are up or down, whether the budget is good or bad or whether inflation rate spells hope or despair. Money Today is the only source that tells you how you can make your money work in every situation.
Benefits : For One Year:10% discount on cover price For Three Years:FREE Benetton Watch worth Rs. 2600 + 14% discount on cover price
(less)'Save', Money Box
The money box is in the shape of a giant computer key and is cool enough to complement any desktop. Save your wonga in this stylish money box, no more stashing your money away in stinky old jars and cake tins! All you've got to do then is start saving! Image for illustrative purpose only… Applicable Octroi charges should be paid by the consignee
(less)Money Today
It covers everything from stock markets, real estate and mutual funds to insurance, banking, investor education and even career start-ups. It doesn?t matter whether the markets are up or down, whether the budget is good or bad or whether inflation rate spells hope or despair.
Money Today is the only source that tells you how you can make your money work in every situation. Free Replacement Against Undelivered Issues.
Freebies Top Free Item included with this product FREE Benetton Watch worth Rs. 2600 MRP Price 0.
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(less)Money Stone
It is all natural and blessing of God. Applicable Octroi charges should be paid by the consignee
(less)Money Stone
It is all natural and blessing of God. Applicable Octroi charges should be paid by the consignee
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