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Grand Theft Auto Vice City PS2
Vice City Stories improves upon some of the flaws found in the first game, not the least of which is improved length and direction, as well as a great deal more personality. The story's still pretty subpar, though, and as much as this is very much Grand Theft Auto, certain conventions of the series are starting to feel a bit antiquated.
Additionally, much as was the case with Liberty City Stories' transition to the PS2, Vice City Stories loses a lot of its appeal when played on a console versus the PSP. Still, it's only $20, and if you don't own a PSP or just never got around to playing it upon its original release, this isn't a bad way to go if you absolutely, positively must get your GTA fix.
Vice City Stories returns to the pastel- and neon-colored excesses of the 1980s and Vice City. Modeled after '80s-era Miami, GTA: Vice City told a Scarface -inspired tale of Tommy Vercetti, a shunned mobster who found himself sifting through the aftermath of a cocaine deal gone wrong, and subsequently ended up building a major criminal empire throughout the city.
It was a bizarre, convoluted, and completely entertaining tale, filled with ridiculous and profane characters, as well as lots of biting satire on the most superficial of decades. Vice City Stories is, again, a prequel, taking place a couple of years prior to the original game.
You play as Vic Vance, the brother of central Vice City character Lance Vance. Vic's a strange fellow.
When the game begins, he's just joined the army, and he gets off the transport truck at a military base in Vice City. Upon meeting his commanding officer--a borderline psychotic named Jerry Martinez--things start going wrong.
We find out that Vic has joined the military to make some money to support his family, specifically his sick brother. But within the first few minutes of the game, you'll find yourself inexplicably picking up drugs for Martinez, killing Mexican gang members, and chauffeuring prostitutes.
Of course, any veteran of this series won't be shocked one bit by missions like these. The trouble here is that the setup for getting Vic into this mess is beyond flimsy.
From the get-go, Vic talks about how uncomfortable he is with illegal activities, and yet he does every single illicit thing Martinez asks him to do. If you're someone who doesn't want to do anything illegal, and your boss starts asking you to pick up hookers and hide drugs for him, are you going to just gripe about it and then do it anyway? Not to mention that Vic seems completely willing to run into an apartment complex and start wasting Mexicans without even being ordered specifically to do so.
He just says, ""I'll go get it"" (referring to owed money stashed inside one of the apartments) and goes in guns blazing. GTA heroes are never heroes, exactly, but the trick in the past has been that there's been no attempt to play those characters up as sympathetic.
They weren't boy scouts--they were gangsters, killers, and dope dealers. Vice City Stories tries to present Vic as a guy who doesn't want to get into that stuff, yet he freely and frequently does throughout the entire game.
He mostly comes off as a hypocritical idiot. For what it's worth, though, once you get through about the first hour of the game, you'll probably be inclined to stop questioning why Vic is doing what he's doing and just go with it.
As time passes, the game settles into the typical progression of GTA missions and oddball characters. While Liberty City Stories was almost devoid of memorable characters, Vice City Stories digs up a few favorites from the original Vice City, and introduces a couple of new ones as well.
Vic's mildly crazy brother Lance, the alcoholic gun nut Phil Cassidy, the balls-obsessed Cuban gang leader Umberto Robina, and the foul-mouthed Ricardo Diaz (voiced by Phillip Michael Thomas, Gary Busey, Danny Trejo, and Luis Guzman, respectively) are all back. Lance plays a huge role in the story, but the others aren't quite as prominently featured as they were in the first game.
Still, you get a good chunk of time with each of them. Functionally, Vice City Stories plays very much as Liberty City Stories did on the PS2, return of the right analog stick camera control and all.
When running around and shooting people, you simply press the R1 button to lock onto an enemy. Occasionally the game will lock onto random civilians, as opposed to the guy with the submachine gun blowing a hole in your head, but usually it's pretty good about identifying exactly whom you should be killing.
Mostly, though, the combat is quite fun. Running around causing mayhem and blasting away at the masses is just as enjoyable as it's ever been, and there's a good variety of guns and other instruments of destruction to play with.
The one part that isn't so good, unfortunately, is the melee combat. Basic fisticuffs and blunt-object beatings are merely a bit clunky, but if you try to get yourself into a fight while holding a gun at close range to someone punching you in the face, you'll lose every time, unless you run a good distance away, turn back, and start firing.
For some reason, the game just can't deal with aiming mechanics while you're face-to-face with an enemy; you're basically hosed. Vice City is a sizable open-world environment and driving around it can be a bit overwhelming at first.
Odds are that unless you've had the original Vice City regularly inserted in your PS2 for the last couple of years, you won't remember too much of the city's layout. But even though it'll take a while to figure out all the roads and side streets, there's plenty of familiar scenery and landmarks that appear just about where you remember them.
The game's minimap is about as useful as it's ever been in depicting where you are, and there is a larger map to check on in the pause menu. Still, it feels a bit antiquated, especially considering evolutions we've seen in recent games of this type, where the best possible paths for a mission are highlighted on the map.
Heck, even an arrow pointer telling you where to turn would be nice. Driving in the game is pretty much as it's been for years now.
The vehicle physics are perhaps a bit more exaggerated than they were in Liberty City Stories, and that's both a blessing and a curse. It's extremely easy to spin out while taking turns in many of the game's cars, trucks, and motorcycles, but at the same time, some of the jumps and ridiculous crashes you can have make those wacked-out physics worthwhile.
You will run into weird physics glitches from time to time, and you'll sometimes get stuck in pieces of the scenery. These issues aren't exactly new to the series, but they're as annoying as ever.
In addition to cars and bikes, helicopters make their return in Vice City Stories, and they're among some of the most enjoyable vehicles in the game. The flying controls are easy to handle, and flying around the city is often much quicker than trying to drive it
(less)Decider | Dick Francis | Books India
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% Product Description Author: Dick Francis Language: ENGLISH ISBN No: 9780330335683 No of Pages: 288 Binding: Paperback Publisher: General Fiction Description A Re-Issue Of One Of The Classic Thrillers From The Bestselling Champion Storyteller With A Fresh Livery To Reach A Whole New Audience Publishing In The Run Up To The Release Of The New Paperback Even Money In July Accompanied By 3 Futher Titles On The Reissue Programme, Odds Against, Trial Run And Twice Shy About The Author Dick Francis Has Written Forty-One International Bestsellers And Is Widely Acclaimed As One Of The World'S Finest Thriller Writers. His Awards Include The Crime Writer'S Association'S Cartier Diamond Dagger For His Outstanding Contribution To The Crime Genre, And An Honorary Doctorate Of Humane Letters From Tufts University Of Boston.
In 1996 Dick Francis Was Made A Mystery Writers Of America Grand Master For A Lifetime'S Achievement And In 2000 He Recieved A Cbe In The Queen'S Birthday Honours List. Credit Card Debit Card Cheque / DD Paypal Net Banking Product Review(s) 1.
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(less)The Finkler Question | Howard Jacobson | Books India
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Product Description TITLE NAME: The Finkler Question AUTHOR: Howard Jacobson ISBN: 9781408809105 NO OF PAGES: 320 Publisher: Bloomsbury LANGUAGE: ENGLISH Description Julian Treslove, a professionally unspectacular former BBC radio producer, and Sam Finkler, a popular Jewish philosopher, writer and television personality, are old school friends. Despite a prickly relationship and very different lives, they?ve never quite lost touch with each other ? or with their former teacher, Libor Sevcik, a Czech always more concerned with the wider world than with exam results.
Now, both Libor and Finkler are recently widowed, and with Treslove, his chequered and unsuccessful record with women rendering him an honorary third widower, they dine at Libor?s grand, central London apartment. It?s a sweetly painful evening of reminiscence in which all three remove themselves to a time before they had loved and lost; a time before they had fathered children, before the devastation of separations, before they had prized anything greatly enough to fear the loss of it.
Better, perhaps, to go through life without knowing happiness at all because that way you have less to mourn? Treslove finds he has tears enough for the unbearable sadness of both his friends? losses. And it?s that very evening, at exactly 11:30 pm, as Treslove, walking home, hesitates a moment outside the window of the oldest violin dealer in the country, that he is attacked.
And after this, his whole sense of who and what he is will slowly and ineluctably change. The Finkler Question is a scorching story of friendship and loss, exclusion and belonging, and of the wisdom and humanity of maturity.
Funny, furious, unflinching, this extraordinary novel shows one of our finest writers at his brilliant best About the Author An award-winning writer and broadcaster, Howard Jacobson was born in Manchester, brought up in Prestwich and was educated at Stand Grammar School in Whitefield, and Downing College, Cambridge, where he studied under F. R.
Leavis. He lectured for three years at the University of Sydney before returning to teach at Selwyn College, Cambridge.
His novels include The Mighty Walzer (winner of the Bollinger Everyman Wodehouse Prize), Kalooki Nights (longlisted for the Man Booker Prize) and the highly acclaimed The Act of Love. The Finkler Question, published by Bloomsbury in August 2010, and in paperback in May 2011, is a scorching story of exclusion and belonging, justice and love, ageing, wisdom and humanity.
Howard Jacobson lives in London. Credit Card Debit Card Cheque / DD Paypal Net Banking Product Review(s) 1.
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